“Think twice; code once”

# Theory

## The value of a function

The value of a function is the value that the function returns, i.e., the value that follows the keyword return.

In Python, if the keyword return is not followed by anything, then the value of the function is set to the special value None. For example,

# function w/o a return so its value is None def greet(): print( "Hello" ) # integer function with a value of 15 def sum_1_to_5(): return 1 + 2 + 3 + 4 + 5 # string function with a value of "Hello world" def greet(): return "Hello" + " " + "world"

## Function Input/Output (I/O)

**output**

To get information from a function, we assign its value to a variable, e.g.,

age = int( "12" ) # age is an integer variable name = input( "what is your name? " ) # name is a string variable

**input**

We pass information to a function within the parentheses; the data in the parentheses are called the arguments of the function call, e.g.,

move() # call with no arguments print( "hello" ) # call with a single arg: the string "hello" repeat( move, 10 ) # call with two args: the name of # the function 'move' and the integer 10

Functions receive data in variables called parameters. The parameters are paired up with the arguments so that:

1st parameter = 1st argument

2nd parameter = 2nd argument

…

and so on

For example:

# the parameters of add_3 are 'a', 'b', and 'c' def add_3( a, b, c ): the_sum = a + b + c return the_sum # main program savings = 25 allowance = 10 tooth_fairy = 10 # args of call are 'savings', 'allowance', and 'tooth_fairy' # assign 'the_sum' to the variable 'cash' cash = add_3( savings, allowance, tooth_fairy ) say( "I have $" + str(cash) )

# Training Missions

## 4.TM1 Life in SoCal – Happy Birthday, Karel

Karel is having a Birthday party and wants to invite his friends. Write the function

invite( friend )

that receives a string with the name of the friend and returns a string with the following message:

“Dear <friend>, party tomorrow at my house at 3:00pm. Karel”

where <friend> needs to be replaced with the name of the friend.

The main program is ready to print all the invitations to Karel’s diary:

# main program print( invite( "R2D2" ) ) print( invite( "C3PO" ) ) print( invite( "Eve" ) ) print( invite( "Wall-E" ) )

All we are missing is the invite() function.

**Answer:** Show it to me

## 4.TM1 Life in SoCal – Football

It is no surprise that a football player as skilled as Karel is being courted to play in different leagues. The canadian football fields are larger than the american ones. Help Karel run some reconnaissance on the perimeter of each field. Most of the program is already written; we need to write the functions that find the perimeter and announce the result.

The perimeter of a rectangle is the sum of the length of all its sides, e.g., if its width it 5 ft. and its length is 10 ft. then its perimeter is:

perimeter = 2 * 5 + 2 * 10 # asterisk * is multiplication = 30 # 30 ft.

**Answer:** Show it to me

def rectangle_perimeter( width, height ): # the asterisk * is the multiplication operator perimeter = 2 * width + 2 * height return perimeter def announce( league, perimeter ): msg = "The " + league + " field has a perimeter of " msg = msg + str(perimeter) + " ft." print( msg ) # main program league_1 = "National football league" w = 160 # ft. h = 360 # ft. nfl_perim = rectangle_perimeter( w, h ) league_2 = "Canadian football league" w = 195 # ft. h = 450 # ft. canadian_perim = rectangle_perimeter( w, h ) announce( league_1, nfl_perim ) announce( league_2, canadian_perim )

## 3.1 Strawberries – Fertilizer tryout

Karel is trying out a new fertilizer. The manufacturer left 50 bags for Karel but we only need a few of them. Use input() to tell Karel a number between 0 and 50; he needs to move these many bags to the shed, then go home, and then use say() to confirm the number of bags that he moved to the shed.

**Answer:** Show it to me

## 3.2 Strawberries – Single file

★★ Work it out

Karel wants to plant strawberry plants in each of the 7 cells in front of his house. This time, though, he has a strategy for planting them: he will place 1 plant in the farthest cell from his house and then, as he approaches the house, he will place one more plant in each cell than he placed in the preceding cell, i.e., he will plant, 1, 2, 3, 4, 5, 6, and 7 plants in the 7 cells in front of his house. Keep track of how many strawberries he has planted and announce the total when he gets home.

Notice the pattern: if he deposited i plants in a cell, Karel will deposit i+1 plants in the next cell, i.e.,

1, 2, 3, 4, 5, etc.

**Answer:** Show it to me

## 3.3 Strawberries – single file harvest

★★★ Work it out

The strategy of Karel worked out: it turns out that the more plants you put together, the more strawberries you get; in each grid we got the square of the number of plants that we initially planted, i.e., if we planted 5 plants, we got 5 x 5 = 25 strawberries; if we planted 6, we got 6 x 6 = 36 strawberries, and so on.

Notice the pattern: if he picked up i plants from a cell, Karel will picked up i*i plants from the next cell, i.e., 1, 4, 9, 16, 25, …

Have Karel pick up all the strawberries and put 120 in the fridge, in the shed. The rest he takes home to bake a pie.

**Answer:** Show it to me

# Optional Mission – Does not give a star

## 3.4 Life in SoCal – Binary harvest

★★★★ Work it out

Karel is encouraged by his success with the single line crop and increasing crop sizes. He has bought fertilizer to follow this strategy further. He bought lots of fertilizer of increasing size, this time each twice as big as the previous one, i.e., lots of 1, 2, 4, 8, 16, … etc. Please, move the bags to the sheds and go home to announce how many bags we got in total.

Notice the pattern: if he move i bags to a shed, Karel will move i+i bags to the next shed, i.e., 1, 2, 4, 8, 16, …

**Answer:** Show it to me